Showing posts with label A-10. Show all posts
Showing posts with label A-10. Show all posts

Friday, July 25, 2008

WOE:BC Update 12

In this second article on the USAF inventory in WOE:BC, I propose the heavy hitters. The A-10 Warthog and two versions of the F-111 Aardvark. With these aircraft the player can take the fight towards the Soviets and pound the living daylights out of them.


A-10A Warthog

Missions: CAS, Armed Recon and FAC

Loadouts:

[Attack]
Loadout[01].WeaponType=ALQ-119-1
Loadout[01].Quantity=1
Loadout[02].WeaponType=LAU-130_Mk66_M151
Loadout[02].Quantity=1
Loadout[03].WeaponType=AGM-65D
Loadout[03].Quantity=2
Loadout[03].RackType=LAU-88_AGM_65D_A10
Loadout[04].WeaponType=rockeye
Loadout[04].Quantity=3
Loadout[04].RackType=TER
Loadout[08].WeaponType=rockeye
Loadout[08].Quantity=3
Loadout[08].RackType=TER
Loadout[09].WeaponType=AGM-65D
Loadout[09].Quantity=2
Loadout[09].RackType=LAU-88_AGM_65D_A10
Loadout[10].WeaponType=LAU-130_Mk66_M151
Loadout[10].Quantity=1
Loadout[11].WeaponType=AIM-9M
Loadout[11].Quantity=2
Loadout[11].RackType=LAU-105

[Recon]
Loadout[01].WeaponType=ALQ-119-1
Loadout[01].Quantity=1
Loadout[02].WeaponType=LAU-130_Mk66_M151
Loadout[02].Quantity=1
Loadout[03].WeaponType=AGM-65D
Loadout[03].Quantity=2
Loadout[03].RackType=LAU-88_AGM_65D_A10
Loadout[04].WeaponType=rockeye
Loadout[04].Quantity=3
Loadout[04].RackType=TER
Loadout[08].WeaponType=rockeye
Loadout[08].Quantity=3
Loadout[08].RackType=TER
Loadout[09].WeaponType=AGM-65D
Loadout[09].Quantity=2
Loadout[09].RackType=LAU-88_AGM_65D_A10
Loadout[10].WeaponType=LAU-130_Mk66_M151
Loadout[10].Quantity=1
Loadout[11].WeaponType=AIM-9M
Loadout[11].Quantity=2
Loadout[11].RackType=LAU-105

[FAC]
Loadout[01].WeaponType=ALQ-119-1
Loadout[01].Quantity=1
Loadout[02].WeaponType=LAU-130_Mk66_M264
Loadout[02].Quantity=1
Loadout[03].WeaponType=AGM-65D
Loadout[03].Quantity=1
Loadout[04].WeaponType=Mk82
Loadout[04].Quantity=1
Loadout[08].WeaponType=Mk82
Loadout[08].Quantity=1
Loadout[09].WeaponType=AGM-65D
Loadout[09].Quantity=1
Loadout[10].WeaponType=LAU-130_Mk66_M264
Loadout[10].Quantity=1
Loadout[11].WeaponType=AIM-9M
Loadout[11].Quantity=2
Loadout[11].RackType=LAU-105
Weapons:
// Air to Air Missiles //
AIM-9L Sidewinder

// Air to Ground Missiles //
AGM-65D Maverick

// ECM //
ALQ-119-1

//Unguided Bombs //
Mk82
MK84
BSU-49/B
BSU-50/B

// Cluster Bombs
CBU-52
CBU-58
CBU-59
CBU-87
rockeye
Remarks:

The FAC mission is generated automatically by the game engine. Like the recon mission, I created a loadout so that the AI controlled aircraft look like they mean business (although FAC aircraft never fire a rocket or drop a bomb in the game).



F-111E Aardvark

Mission: Strike

Loadouts:
[Strike]
Loadout[01].WeaponType=Mk82
Loadout[01].Quantity=6
Loadout[01].RackType=BRU3A
Loadout[02].WeaponType=Mk82
Loadout[02].Quantity=6
Loadout[02].RackType=BRU3A
Loadout[03].WeaponType=Mk82
Loadout[03].Quantity=6
Loadout[03].RackType=BRU3A
Loadout[04].WeaponType=Mk82
Loadout[04].Quantity=6
Loadout[04].RackType=BRU3A
Loadout[08].WeaponType=ALQ-131
Loadout[08].Quantity=1

[Recon]
Loadout[01].WeaponType=Mk82
Loadout[01].Quantity=6
Loadout[01].RackType=BRU3A
Loadout[02].WeaponType=Mk82
Loadout[02].Quantity=6
Loadout[02].RackType=BRU3A
Loadout[03].WeaponType=Mk82
Loadout[03].Quantity=6
Loadout[03].RackType=BRU3A
Loadout[04].WeaponType=Mk82
Loadout[04].Quantity=6
Loadout[04].RackType=BRU3A
Loadout[08].WeaponType=ALQ-131
Loadout[08].Quantity=1
Weapons
// ECM //
ALQ-131

//Fuel Tanks //
F-111_FuelTank

// Unguided Bombs //
Mk82
BSU-49/B
Mk84
BSU-50/B

// Cluster Bombs //
CBU-87
Remarks:

Since the F-111E will only fly a single type of mission (strikes), its loadout is limited to unguided bombs.


F-111F Aardvark

Missions: Strike, Anti-Ship, CAS

Loadouts:
[Strike]
Loadout[01].WeaponType=Mk82
Loadout[01].Quantity=6
Loadout[01].RackType=BRU3A
Loadout[02].WeaponType=Mk82
Loadout[02].Quantity=6
Loadout[02].RackType=BRU3A
Loadout[03].WeaponType=Mk82
Loadout[03].Quantity=6
Loadout[03].RackType=BRU3A
Loadout[04].WeaponType=Mk82
Loadout[04].Quantity=6
Loadout[04].RackType=BRU3A
Loadout[05].WeaponType=PaveTack
Loadout[05].Quantity=1
Loadout[06].WeaponType=AIM-9P-4
Loadout[06].Quantity=1
Loadout[07].WeaponType=AIM-9P-4
Loadout[07].Quantity=1
Loadout[08].WeaponType=ALQ-131
Loadout[08].Quantity=1

[Attack]
Loadout[01].WeaponType=GBU-12D
Loadout[01].Quantity=1
Loadout[02].WeaponType=GBU-12D
Loadout[02].Quantity=1
Loadout[03].WeaponType=GBU-12D
Loadout[03].Quantity=1
Loadout[04].WeaponType=GBU-12D
Loadout[04].Quantity=1
Loadout[05].WeaponType=PaveTack
Loadout[05].Quantity=1
Loadout[08].WeaponType=ALQ-131
Loadout[08].Quantity=1

[Anti-Ship]
Loadout[01].WeaponType=GBU-24
Loadout[01].Quantity=1
Loadout[02].WeaponType=GBU-24
Loadout[02].Quantity=1
Loadout[03].WeaponType=GBU-24
Loadout[03].Quantity=1
Loadout[04].WeaponType=GBU-24
Loadout[04].Quantity=1
Loadout[05].WeaponType=PaveTack
Loadout[05].Quantity=1
Loadout[06].WeaponType=AIM-9P-4
Loadout[06].Quantity=1
Loadout[07].WeaponType=AIM-9P-4
Loadout[07].Quantity=1
Loadout[08].WeaponType=ALQ-131
Loadout[08].Quantity=1

[Recon]
Loadout[01].WeaponType=Mk82
Loadout[01].Quantity=6
Loadout[01].RackType=BRU3A
Loadout[02].WeaponType=Mk82
Loadout[02].Quantity=6
Loadout[02].RackType=BRU3A
Loadout[03].WeaponType=Mk82
Loadout[03].Quantity=6
Loadout[03].RackType=BRU3A
Loadout[04].WeaponType=Mk82
Loadout[04].Quantity=6
Loadout[04].RackType=BRU3A
Loadout[05].WeaponType=PaveTack
Loadout[05].Quantity=1
Loadout[06].WeaponType=AIM-9P-4
Loadout[06].Quantity=1
Loadout[07].WeaponType=AIM-9P-4
Loadout[07].Quantity=1
Loadout[08].WeaponType=ALQ-131
Loadout[08].Quantity=1
Weapons:
// Air to Air Missiles //
AIM-9P-4 Sidewinder

// ECM //
ALQ-131

// Laser Pod //
PaveTack

// Unguided Bombs //
Supply[003].WeaponType=Mk82
BSU-49/B
Mk84
BSU-50/B

// Cluster Bombs
CBU-87

// Guided Bombs
GBU-10D
GBU-12D
GBU-15V2
GBU-16
GBU-24
Remarks:

Unlike the E-version the F-version of the F-111 can carry laser guided bombs. With its pavetack laserdesignator the F-111F can mark and destroy targets using these LGB. The F-111F has two other missions in the campaign, they can attack ships and can be deployed in tank-plinking missions (CAS), using GBU-12's to destroy enemy tanks.

Next week I'll elaborate on the last 3 aircraft types flying for the USAF in this campaign.

Happy Flying

Thursday, July 03, 2008

WOE:BC Update 8

Whats wrong with this picture?


While test-flying the campaign I suddenly spotted this aircraft flying over the battlefield. Its the YA-10B, the two-seat Night/Adverse Weather variant of the A-10 Thunderbolt II. Seeing this aircraft during the campaign, puzzled me. I had not placed in the campaign files. I inspected the flight of this mysterious intruder and soon discovered that this aircraft was assuming the role of FAC.

This baffled me even more because its impossible to assign FAC missions in the campaign. But then it dawned on my. The sim generates itself FAC missions and searches through the aircraft folder for suitable planes, as soon as an aircraft is found with the missiontype FAC in its PrimaryRoles or SecondaryRoles, the sim will use that aircraft. So now I have to delete all unused aircraft from my WOE:BC install or remove the FAC missiontype from those aircraft that I don't want to perform FAC misisons.

Yesterday I flew another mission and like I expected an F/A-18 showed up to perform the FAC role. Yet again i noticed something weird: it was a US Navy jet, which was weird since ther won't be any Navy involved in the campaign (there are however 3 squadrons of F-18's from the RCAF). It appears that not only the sim searches for a FAC-plane, it will also use the first available skin (located under textureset001).

Conclusion if you want to get rid of unwanted FAC-planes, remove all planes and keep only those you need for the campaign. And for those that you use in the campaign, remove all skins except those for the squadrons you created.

Happy Flying

PS below are some screenshots from my latest campaign test-flight: a CAS mission in a F-18.